<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/">
    <title>The Forest Valley</title>
    <link href="https://stephencollins.org/feed.xml" rel="self" />
    <link href="https://stephencollins.org" />
    <updated>2026-05-22T16:48:19+10:00</updated>
    <author>
        <name>Stephen Collins</name>
    </author>
    <id>https://stephencollins.org</id>

    <entry>
        <title>Considering the ethics of using AI for TTRPG design</title>
        <author>
            <name>Stephen Collins</name>
        </author>
        <link href="https://stephencollins.org/posts/considering-the-ethics-of-using-ai-for-ttrpg-design/"/>
        <id>https://stephencollins.org/posts/considering-the-ethics-of-using-ai-for-ttrpg-design/</id>
        <media:content url="https://stephencollins.org/media/posts/6/marija-zaric-AXL7xerPCUU-unsplash.jpg" medium="image" />
            <category term="TTRPG"/>
            <category term="Ethics"/>
            <category term="Design"/>
            <category term="AI"/>

        <updated>2026-05-22T10:10:04+10:00</updated>
            <summary type="html">
                <![CDATA[
                        <img src="https://stephencollins.org/media/posts/6/marija-zaric-AXL7xerPCUU-unsplash.jpg" alt="AI could never write a good Movie or a great TV script and than go for a lunch and enjoy the sunset or be funny. AI could never create Art that Real Artists created through centuries going with all the struggles and joys of life. AI could for sure create Inequity and Job losses however... We need compassion, not machines..." />
                    Self-publishing, crowdfunding, and social media publicity underpin the incredibly rich ecosystem of TTRPG material one can purchase in the modern era. You would&hellip;
                ]]>
            </summary>
        <content type="html">
            <![CDATA[
                    <p><img src="https://stephencollins.org/media/posts/6/marija-zaric-AXL7xerPCUU-unsplash.jpg" class="type:primaryImage" alt="AI could never write a good Movie or a great TV script and than go for a lunch and enjoy the sunset or be funny. AI could never create Art that Real Artists created through centuries going with all the struggles and joys of life. AI could for sure create Inequity and Job losses however... We need compassion, not machines..." /></p>
                <p><!-- obsidian --></p>
<p>Self-publishing, crowdfunding, and social media publicity underpin the incredibly rich ecosystem of TTRPG material one can purchase in the modern era. You would need a very wealthy benefactor to buy even just the things you are personally interested in.</p>
<p>It's a vastly different world than when I first began playing in the early 1980s when regular visits to the local game store with your hard-earned cash from your weekend job got you the occasional new module or supplement a handful of times a year. Now, there are new things being brought to life every week, from cheap and cheerful lists of <a href="https://www.kickstarter.com/projects/840112518/familiars-and-companions-for-dandd-5e-aberrations-and-oozes?category_id=34"  target="_blank"  aria-label="https://www.kickstarter.com/projects/840112518/familiars-and-companions-for-dandd-5e-aberrations-and-oozes?category_id=34" data-tooltip-position="top" class="external-link extlink extlink-icon-1"  rel="noopener nofollow">100 new oozes you can have as a familiar</a> to entire mega-funded campaign and rules supplements like <a href="https://www.kickstarter.com/projects/legendsofavantris/neon-odyssey?category_id=34"  target="_blank"  aria-label="https://www.kickstarter.com/projects/legendsofavantris/neon-odyssey?category_id=34" data-tooltip-position="top" class="external-link extlink extlink-icon-1"  rel="noopener nofollow">Neon Odyssey</a>. We're spoiled for (or paralysed by) choice.</p>
<p>Something I've noticed in many of these works is a reliance on AI tools like Midjourney to produce the visuals that fill them. Given the well-understood and legitimate questions regarding the use of AI, it's a good thing that <a href="https://help.kickstarter.com/hc/en-us/articles/16848396410267-Can-I-use-AI-generated-content-or-create-AI-technology-in-my-project"  target="_blank"  class="extlink extlink-icon-1" title="Link to Kickstarter's AI use policy" rel="noopener noreferrer">Kickstarter</a> and <a href="https://help.backerkit.com/article/862-backerkit-ai-policy"  target="_blank"  class="extlink extlink-icon-1" title="Link to Backerkit's AI use policy" rel="noopener noreferrer">other</a> crowdfunding platforms require projects to state whether and how they're using AI tools in their projects. You'll see frequent statements saying things like:</p>
<blockquote>
<p>To enhance the visual appeal of our supplement, we utilize AI tools (such as Midjourney, and Firefly) to generate some of the images. These AI-generated images are then carefully edited by our team to align with the creative vision of our project.</p>
</blockquote>
<p>I've purchased a handful of these materials, being interested in the content, but I have had the sense that something was amiss. Sitting back and thinking about what's not right, of course, is the question of whether supporting independent authorship of TTRPG material with my money is moral and ethical when the project has used AI tools to generate some part of the project (usually art, but also other elements such as editing and music)?</p>
<p>I’m not going to reprosecute all the extensive arguments for not using AI; those have been made by people far more expert than I. If you want to read a strongly worded summary of those arguments with extensive linking in a single place, you should not go past Anthony Moser’s outstanding essay <em><a href="https://anthonymoser.github.io/writing/ai/haterdom/2025/08/26/i-am-an-ai-hater.html"  target="_blank"  aria-label="https://anthonymoser.github.io/writing/ai/haterdom/2025/08/26/i-am-an-ai-hater.html" data-tooltip-position="top" class="external-link extlink extlink-icon-1"  rel="noopener nofollow">I am an AI Hater</a></em>. Moser gets completely to the point when he concludes:</p>
<blockquote>
<p>I became a hater by doing precisely those things AI cannot do: reading and understanding human language; thinking and reasoning about ideas; considering the meaning of my words and their context; loving people, making art, living in my body with its flaws and feelings and life. AI cannot be a hater, because AI does not feel, or know, or care. Only humans can be haters. I celebrate my humanity.</p>
</blockquote>
<p>Even if the written content of a project is remarkably good, projects choosing to use AI generated art (for every kind of artistry)—often in a particular and recognisable style—present us a dilemma: principally, whose art is this emulating and how was the AI trained to do this?</p>
<p>Alongside this core question, do we <em>actually want</em> every new D&amp;D, or Daggerheart, or Mork Borg supplement or module to emulate the original’s art style, or do we want to open up possibilities for new and emerging TTRPG artists, musicians, sound designers, and cartographers to enter the industry? There are literally thousands of people out there—easily found on places from <a href="https://www.instagram.com/jeremyadams.ink/"  target="_blank"  aria-label="https://www.instagram.com/jeremyadams.ink/" data-tooltip-position="top" class="external-link extlink extlink-icon-1"  rel="noopener nofollow">Instagram</a> to DeviantArt—who would gladly join your project and help with artistic assets for a fair share of the profits, or a reasonable fee, and to see their work in print.</p>
<p>Alternatively, if your budget <em>really</em> doesn't extend to paying someone to make art for your project (and maybe you should ask yourself why this is the case), the web is literally full of sources for free or low-cost visuals and sounds in just about any style from <a href="https://unsplash.com/s/photos/fantasy"  target="_blank"  aria-label="https://unsplash.com/s/photos/fantasy" data-tooltip-position="top" class="external-link extlink extlink-icon-1"  rel="noopener nofollow">photographic reality</a> to Victorian <a href="https://www.heritagetype.com/pages/free-vintage-illustrations"  target="_blank"  aria-label="https://www.heritagetype.com/pages/free-vintage-illustrations" data-tooltip-position="top" class="external-link extlink extlink-icon-1"  rel="noopener nofollow">illustration line drawings</a> to paintings in the public domain from places like the Rijksmuseum and British Museum.</p>
<figure class="post__image"><img loading="lazy" src="https://stephencollins.org/media/posts/6/IMG_2724-3.jpeg" alt="A table covered with materials used in a roleplaying game. Visible are rules, notebooks and paper, pens and pencils, dice, and playing cards." width="1200" height="900" sizes="(max-width: 48em) 100vw, 768px" srcset="https://stephencollins.org/media/posts/6/responsive/IMG_2724-3-xs.jpeg 300w ,https://stephencollins.org/media/posts/6/responsive/IMG_2724-3-sm.jpeg 480w ,https://stephencollins.org/media/posts/6/responsive/IMG_2724-3-md.jpeg 768w ,https://stephencollins.org/media/posts/6/responsive/IMG_2724-3-lg.jpeg 1024w ,https://stephencollins.org/media/posts/6/responsive/IMG_2724-3-xl.jpeg 1360w ,https://stephencollins.org/media/posts/6/responsive/IMG_2724-3-2xl.jpeg 1600w">
<figcaption>You can make your own materials for your TTRPG design projects</figcaption>
</figure>
<p>Hey, I'm <em>no artist</em> but I'll have a go at maps and they're pretty acceptable. You can <em>certainly</em> make your own. Playing games like Australian micro-studio Ravensridge Emporium's <em><a href="https://theravensridgeemporium.com/products/cartograph"  target="_blank"  aria-label="https://theravensridgeemporium.com/products/cartograph" data-tooltip-position="top" class="external-link extlink extlink-icon-1"  rel="noopener nofollow">Cartograph</a></em> will help you build skills in both mapping and writing narrative. They also happen to have taken a hard stance against the use of AI in their products. So too have much larger studios like Kobold Press, who <a href="https://koboldpress.com/state-of-play-kobold-press-issues-the-no-ai-pledge/"  target="_blank"  class="extlink extlink-icon-1" title="Link to Kobold Press' post State of Play: Kobold Press Issues the No AI Pledge" rel="noopener noreferrer">made their commitment</a> almost two years ago.</p>
<blockquote class="instagram-media" style="background: #FFF; border: 0; border-radius: 3px; box-shadow: 0 0 1px 0 rgba(0,0,0,0.5),0 1px 10px 0 rgba(0,0,0,0.15); margin: 1px; max-width: 540px; min-width: 326px; padding: 0; width: calc(100% - 2px);" data-instgrm-captioned="" data-instgrm-permalink="https://www.instagram.com/reel/DX-9jUiFGl9/?utm_source=ig_embed&amp;utm_campaign=loading" data-instgrm-version="14">
<div style="padding: 16px;"><a href="https://www.instagram.com/reel/DX-9jUiFGl9/?utm_source=ig_embed&amp;utm_campaign=loading" style="background: #FFFFFF; line-height: 0; padding: 0 0; text-align: center; text-decoration: none; width: 100%;" target="_blank" rel="noopener">
<div style="display: flex; flex-direction: row; align-items: center;">
<div style="background-color: #f4f4f4; border-radius: 50%; flex-grow: 0; height: 40px; margin-right: 14px; width: 40px;"> </div>
<div style="display: flex; flex-direction: column; flex-grow: 1; justify-content: center;">
<div style="background-color: #f4f4f4; border-radius: 4px; flex-grow: 0; height: 14px; margin-bottom: 6px; width: 100px;"> </div>
<div style="background-color: #f4f4f4; border-radius: 4px; flex-grow: 0; height: 14px; width: 60px;"> </div>
</div>
</div>
<div style="padding: 19% 0;"> </div>
<div style="display: block; height: 50px; margin: 0 auto 12px; width: 50px;"> </div>
<div style="padding-top: 8px;">
<div style="color: #3897f0; font-family: Arial,sans-serif; font-size: 14px; font-style: normal; font-weight: 550; line-height: 18px;">View this post on Instagram</div>
</div>
<div style="padding: 12.5% 0;"> </div>
<div style="display: flex; flex-direction: row; margin-bottom: 14px; align-items: center;">
<div>
<div style="background-color: #f4f4f4; border-radius: 50%; height: 12.5px; width: 12.5px; transform: translateX(0px) translateY(7px);"> </div>
<div style="background-color: #f4f4f4; height: 12.5px; transform: rotate(-45deg) translateX(3px) translateY(1px); width: 12.5px; flex-grow: 0; margin-right: 14px; margin-left: 2px;"> </div>
<div style="background-color: #f4f4f4; border-radius: 50%; height: 12.5px; width: 12.5px; transform: translateX(9px) translateY(-18px);"> </div>
</div>
<div style="margin-left: 8px;">
<div style="background-color: #f4f4f4; border-radius: 50%; flex-grow: 0; height: 20px; width: 20px;"> </div>
<div style="width: 0; height: 0; border-top: 2px solid transparent; border-left: 6px solid #f4f4f4; border-bottom: 2px solid transparent; transform: translateX(16px) translateY(-4px) rotate(30deg);"> </div>
</div>
<div style="margin-left: auto;">
<div style="width: 0px; border-top: 8px solid #F4F4F4; border-right: 8px solid transparent; transform: translateY(16px);"> </div>
<div style="background-color: #f4f4f4; flex-grow: 0; height: 12px; width: 16px; transform: translateY(-4px);"> </div>
<div style="width: 0; height: 0; border-top: 8px solid #F4F4F4; border-left: 8px solid transparent; transform: translateY(-4px) translateX(8px);"> </div>
</div>
</div>
<div style="display: flex; flex-direction: column; flex-grow: 1; justify-content: center; margin-bottom: 24px;">
<div style="background-color: #f4f4f4; border-radius: 4px; flex-grow: 0; height: 14px; margin-bottom: 6px; width: 224px;"> </div>
<div style="background-color: #f4f4f4; border-radius: 4px; flex-grow: 0; height: 14px; width: 144px;"> </div>
</div>
</a>
<p style="color: #c9c8cd; font-family: Arial,sans-serif; font-size: 14px; line-height: 17px; margin-bottom: 0; margin-top: 8px; overflow: hidden; padding: 8px 0 7px; text-align: center; text-overflow: ellipsis; white-space: nowrap;"><a href="https://www.instagram.com/reel/DX-9jUiFGl9/?utm_source=ig_embed&amp;utm_campaign=loading" style="color: #c9c8cd; font-family: Arial,sans-serif; font-size: 14px; font-style: normal; font-weight: normal; line-height: 17px; text-decoration: none;" target="_blank"  class="extlink extlink-icon-1"  rel="noopener">A post shared by The Ravensridge Emporium (@theravensridgeemporium)</a></p>
</div>
</blockquote>
<p>
<script async="" src="//www.instagram.com/embed.js"></script>
</p>
<p>This same argument stands for improving the writing and visual design on TTRPG projects, as it does for the inclusion of thematic or mood sound, effects, and music. Go find an editor, musician, or layout designer and ask them to help improve your material for a reasonable fee before you fling the project onto Kickstarter or Backerkit.</p>
<p>From now on, I’m going to do two things:</p>
<ol>
<li>I’m no longer backing or buying TTRPG materials that use AI to replace human skill and artistry. Instead, I'm going to explicitly seek out projects that <a href="https://www.kickstarter.com/projects/calltoadventure/fizzwips-treasury-of-absurd-curiosities-volume-3?result=project#h:No-A-I-Content"  target="_blank"  aria-label="https://www.kickstarter.com/projects/calltoadventure/fizzwips-treasury-of-absurd-curiosities-volume-3?result=project#h:No-A-I-Content" data-tooltip-position="top" class="external-link extlink extlink-icon-1"  rel="noopener nofollow">take a stand</a> and choose to use human artists, musicians, designers, and editors.</li>
<li>Gently encourage the makers of otherwise good projects I'm interested in to switch future projects to using humans for artistic components of their works. These folks are making fantastic things, and if they can also make what to me seem better decisions about project contributors, their work will deserve attention and my money.</li>
</ol>
<p>In conclusion, I'd like to encourage you to consider <em>where you stand</em> on the use of AI in TTRPG design. I'm not here to tell you what decision you should make, but I would ask that next time you're about to back a project that chooses to use AI for parts of its development process that you ask yourself whether that's an ethical or morally sound decision given all the factors at play.</p>
            ]]>
        </content>
    </entry>
    <entry>
        <title>Welcome to the Valley!</title>
        <author>
            <name>Stephen Collins</name>
        </author>
        <link href="https://stephencollins.org/posts/welcome-to-the-valley/"/>
        <id>https://stephencollins.org/posts/welcome-to-the-valley/</id>
        <media:content url="https://stephencollins.org/media/posts/3/IMG_2771.jpeg" medium="image" />
            <category term="Site related"/>
            <category term="Personal"/>

        <updated>2026-05-12T12:29:01+10:00</updated>
            <summary type="html">
                <![CDATA[
                        <img src="https://stephencollins.org/media/posts/3/IMG_2771.jpeg" alt="A line rendering of the Brogo River valley from PeakFinder." />
                    It me! Hello, there! I'm Stephen Collins. You can read more about me over here. Long ago, I wrote a blog about design&hellip;
                ]]>
            </summary>
        <content type="html">
            <![CDATA[
                    <p><img src="https://stephencollins.org/media/posts/3/IMG_2771.jpeg" class="type:primaryImage" alt="A line rendering of the Brogo River valley from PeakFinder." /></p>
                <figure class="post__image post__image--right"><img loading="lazy" src="https://stephencollins.org/media/posts/3/330317813_153944870865598_7317854811952586013_n.jpg" alt="Stephen sitting in front of a Intersex Inclusive Progress Pride Flag" width="250" height="250" sizes="(max-width: 48em) 100vw, 768px" srcset="https://stephencollins.org/media/posts/3/responsive/330317813_153944870865598_7317854811952586013_n-xs.jpg 300w ,https://stephencollins.org/media/posts/3/responsive/330317813_153944870865598_7317854811952586013_n-sm.jpg 480w ,https://stephencollins.org/media/posts/3/responsive/330317813_153944870865598_7317854811952586013_n-md.jpg 768w ,https://stephencollins.org/media/posts/3/responsive/330317813_153944870865598_7317854811952586013_n-lg.jpg 1024w ,https://stephencollins.org/media/posts/3/responsive/330317813_153944870865598_7317854811952586013_n-xl.jpg 1360w ,https://stephencollins.org/media/posts/3/responsive/330317813_153944870865598_7317854811952586013_n-2xl.jpg 1600w">
<figcaption>It me!</figcaption>
</figure>
<p data-pm-slice="1 1 []">Hello, there! I'm Stephen Collins. You can read more about me <a href="https://stephencollins.org/about-me/" title="Go to the About me page">over here</a>.</p>
<p>Long ago, I wrote a blog about design thinking, organisational and service design, running a business, and my perspectives on leadership. You can probably still find a lot of it on archive.org or Medium if you go looking.</p>
<p>I've wanted to blog again for a while, and write about things like living in the bush and how it differs from the city life I spent my first 50ish years living; being a maker, maintainer, and repairer of things; the books, games, and music I encounter; and not least of all a place to write about interesting and useful material for your 5e tabletop roleplaying games.</p>
<p>Everything here is 100% human-made. No AI. Probably flawed. Very human. Hopefully interesting.</p>
<h2>Things of (possible) interest</h2>
<p>I live in a place called <a href="https://en.wikipedia.org/wiki/Brogo" target="_blank"  class="extlink extlink-icon-1"  rel="noopener noreferrer">Brogo</a>, which is a hundred-or-so square kilometres of farmland and native bush about 25km from Bega on the far south coast of New South Wales.</p>
<figure class="post__image"><img loading="lazy" src="https://stephencollins.org/media/posts/3/Where.png" alt="An Apple Maps rendering of where we live." width="1185" height="976" sizes="(max-width: 48em) 100vw, 768px" srcset="https://stephencollins.org/media/posts/3/responsive/Where-xs.png 300w ,https://stephencollins.org/media/posts/3/responsive/Where-sm.png 480w ,https://stephencollins.org/media/posts/3/responsive/Where-md.png 768w ,https://stephencollins.org/media/posts/3/responsive/Where-lg.png 1024w ,https://stephencollins.org/media/posts/3/responsive/Where-xl.png 1360w ,https://stephencollins.org/media/posts/3/responsive/Where-2xl.png 1600w">
<figcaption>Not very close to anywhere...</figcaption>
</figure>
<p>That puts us 25km from the nearest town of Bega, 3 hours from the national capital, Canberra (and the nearest game store), 5 hours from Sydney, and about 9 hours from Melbourne.</p>
<p>IRL I run a sustainably-managed, dog-friendly B&amp;B on 100 acres <a href="https://rocklily.com.au/"  target="_blank"  aria-label="https://rocklily.com.au/" data-tooltip-position="top" class="external-link extlink extlink-icon-1"  rel="noopener nofollow">in the hills of the Bega Valley</a> (NSW, Australia), which is Djiringanj <a href="https://yuindkp.org"  target="_blank"  aria-label="https://yuindkp.org" data-tooltip-position="top" class="external-link extlink extlink-icon-1"  rel="noopener nofollow">Yuin</a> country for our First Nations people. I work on a large dairy farm. I'm (mostly) retired from 20+ years of working in design of user experience, services, and organisations.</p>
<p>I'm an outdoorsman, a bowhunter, a console, board, and TTRPG gamer, a democratic socialist, a husband, a (grand)dad, a DIY/Maker, a volunteer RFS firefighter, a 🐈 and 🐕 dad.</p>
<p>My pronouns are he/him, but whatever works at the time will never bother me.</p>
            ]]>
        </content>
    </entry>
</feed>
